
Kail Storm
Caldari
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Posted - 2010.12.27 11:57:00 -
[1]
Originally by: Barrak
Originally by: Kyo Haku
Originally by: Missile War
its not 3 weeks old -_- and like it matters if i rush into a BC if i PvE? i train skills while im flying the ship. yep and now you all can go blabla you shouldn't do that blabla
Because this is how you lose expensive things and then QQ and ragequit over how "hard" the game is. I've been able to load my pod into a Hound for over a month now- but I didn't because I hadn't learned all the important support skills for it yet. In fact, I undocked with it today for the first time. Flying a ship just because you have green checks under requirements insures that you will lose it because you aren't performing anywhere near the level that ship is capable of. My Hound for instance, could have been hitting 1800 per volley last month when I got it. Today, because I trained, it can hit 3100 a volley, and hit 17k farther, as well as cloak. Training for a ship and its modules before you fly it exponentially increases how well you will do.
Spot on Sir!
My new favourite saying: Just because you can fly the ship, it doesn't mean you can fly the ship.
Your only 6 years late on your "New" saying 
Seriously though for PVE missiles are great and also for Small Gang stuff, but Turrets will always by default own in large fleet battles.
The Drake "Craze" has now been ended by the new Arty setups, thank god. HML`s are a great weapons system and I hear so many talk about how much better they are in combat but in reality the Cruiser Weapons are some of the best Balanced as a class in the game.
Duchess talking about Torps on a Raven and Pulses on a Geddon is kind of misleading as you only have to have Minor skills for 15km+6km Faloff@880 DPS where as with Torps the Range esp using rage is way way more skill intenseive.
Raven with Torps and BS lvl 4 with Torps lvl 5 and Torp spec 3 lets say Bombard 4 and Project 4 Using 3 DMG Mods
With Rage 20km range@811 DMG but with missile Speed it loses 3km and hoping enemy isnt running because it will burn 2km more. With Faction 24km@ 735 -3km=21km Javelin 591@ 37km - 3km= 34km also loses alot of tracking, where as at 40km losing some tracking hurts less than a constant lowering.
Because Sig/Explo Vel it does very little dmg to anything below BC and even very little to Nano Cane.
Same scenario with Geddon and pulses same relevant skills and 3 Dmg mods.
With Navy MF 716 DPS@ 15+9.6 km With Scorch 571 DPS@ 43+9.6
Same with Abby same skills+3 Dmg Mods
Navy MF=786 DPS @ 15+9.6km Scorch=627 DPS @ 43+ 9.6km
TL DR Pulses are way more forgiving with range where as Torps Need all the Lvl`s of range to really squeeze out the competitive ranges, and same go with Hams.
So comparing those ranges is misleading esp since Torps have bad tracking on anything less than a 400 Sig`d or anything faster than 85 m/s .
Cruiser class weapons are the most balanced but I think BS sized Missiles suck as a whole, Torps are good in small gangs and while they have promise as an independent Weapon system the platforms they are on have bad Tanks so they definitely dont make up for that enough to use.
Cruises blow in PVP because enemies wont stick around to get hit@ 130-200 and Torps range is very very short and doesnt have the "Chance" to get in perfect range and volley a Class lower.
Geddon does More DMG when you include Drones @ less than all Lvl 5 with actually more range and Abby does More as well with 2x the tank. So while I love missiles, I would like to see a way to use more BS sized in combat.
-------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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